Sunday 29 November 2009

Ideas for building adaptive play into SL sessions

Building a bridge exercise

Students will be asked to populate two islands and bridge the gap between each using team work. The task will test building techniques in SL as well as improve team working skills. Each team(S) will start building from their respective islands and meet the others halfway. The number of primatives used will not be limited at first but as the teams become more skilled they will be. Size of meshes will also be limited ie the length/height of primatives.


Navigation between two points


Students will be asked to navigate between two rooms within a structure in SL. Initially the route will be simple but on completion the route back will change ( Adapting maze?)

Ravine game

Bottomless room with pillars/floating mini discs or islands. Players have a set number of planks of wood (prims) to navigate from discs/islands. Number of planks reduced on completion and/or gaps get bigger!

Stationary punishment

Player becomes too stationary within a set space automatically gets teleported to a location to find a particular object to bring back to set location.

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